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Pepe

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About Pepe

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  1. Patch 3 - cumulative patch 3 to RA 1.50 Unpack (and overwrite) all into DW root folder (where is dangerouswaters.exe) At first launch antivirus can check "suspected" exe - but all is safe.
  2. New 1.50 final version will be ready soon. In current 1.50 beta some bugs never were fixed.
  3. Hello friends! Im glad you back to DW, so many great players - nice to see you again. Is it any way to join your session? My small community is still active - now mostly with new players but its ok. Maybe we all could play bigger scenarios again? What you think?
  4. Link to RA 1.50 beta: https://drive.google.com/file/d/1rmqJpIfTiGXZ7F699J9jwuQL4MIshBUo/view?usp=sharing ..and small fix (cumulative) in attachement. PASSWORD: dwdl Not all bugs are fixed yet. For example korund on loading weapon display for Typhoon, Delta IV make crash. fix_03.7z
  5. Some info about "Reinforce Alert" (DWX 1_50 beta version). 1 - Cyclical reproduction of an "Incoming Vampire" message has been fixed for a multi-game ("on-line" radars autoclassification depending from target speed is disabled) 2 - User SAM missile operation algorithm has been fixed. 3 - User SS-N-3A SSM doctrine has been fix. 4 - AI wakehoming torpedoes operation algorithm has been improved. 5 - AI ASW Helos (not having onboard sonobuoys and dipping sonars): Improved algorithm for responding to missile launch detection from under water. 6 - Increased stability of the transition process for underwater launch missiles crossing the water-to-air border. 7 - MOSS Device added to driveable SSN 21 class and SSN 774 class. 8 - Added Midway CV, Farragut,Forrest Shermans Destroyers To US. 9 - Reworked "Target Display" Station for Type 212, Harushio and Collins subs. 10 - Reworked WeaponLoadOut Displays for subs. 11 - Reworked Graphics For Fire Control Stations Russian SSBNs. 12 - AI ASROCS: behavior algorithm has been improved. 13 - Some AI Planes has been added (for Midway CV) 14 - TACCO Station on User planes: has been reworked. 15 - Sonar Narrowband Station based by Akula interface: fq scale has been reworked. To 100 - 2500 Hz. 16 - Mk3 Atlantic: the long-awaited 3-D model finally arrived from -Jaf-. 17 - Nimitz CV: 3-D model has been replaced. 18 - AI Nixie: 3-D model for virtual active area device has been submerged. 19 - Torpedo User Doctrines: fixed bug when torpedo cannot aim at nixie towed decoy (when player shoots torpedo in mode "only anti-ship). 20 - Added AI Be-12 "Mail" SAR (Search And Resque) mission platform. 21 - Fixed the problem with external tubes on the Akula's SSN class. 22 - Juliett SSG User: Missile preparation time for launch, increased to 5 minutes. 23 - Added Controllable Charlie-II SSGN To Russia. 24 - Fixed the problem of loading the Weapon LoadOut displays for Grisha and Rogov (for some players). 25 - UUM-44 SUBROCs: Max range return to 30 Nmi. (previously fixed) 26 - Mk3 Atlantic: Fixed graphic artifacts for "Gear" and "Autopilot" switches at Pilot station. 17 - Fixed problem with torpedoes acoustic profile at classification. 18 - Malaysia: Added New Platforms. 19 - User Diesel Subs: The speed of diesel engines on the surface has been adjusted 20 - Victor-III: Korund added to weapon loadout. 21 - User Aviation: bug with ESM station has been fix. BEAR & MAY: reworked ESM station graphics. 22 - SS-N-9 Siren SSM: The IR sensor now works only in the final phase of the attack. Primary search is carried out by an active radar. 23 - User Ships & Aviation: Added voice message for event detect LAND Based object. 24 - User Subs: Demon Station, Unlocked ability hold trackers for Bow LF & Bow MF Sonars.(old subs, without towed array) 25 - User Akula-2, Akula-3 and Lada: Removed option change type presets for SS-N-27 SSM SuperSonic missile. 26 - Fix default problem when land artillery retain the ability to shoot, after their 100% destruction. 27 - User TU-142: Deleted missile wing pylons. The both bombay launchers, were finally modeled as a revolver type. 28 - User Grisha Rogov Adams: SAM Launchers - fix set the correct position for the generation of rockets on the platform and the angles of fire. 29 - User Ships: guns fix. (fixed rate of fire, generation of shots from exact coordinates, cones of firing. Animation still with some bugs.) 30 - Bergamini FREMM 3-D model by -Ludwig- has been updated. 31 - Campaign LIU DOCTRINE assembled to RA add-on compability.(Separate Folder in scenario Directory, need is copy is it necesseary.) 33 - Veteran's version (executable EXE) - has been canceled as unactual. 34 - Driveable Ivan Rogov: Fixed a bug with portable launchers when the number of missiles goes to 0 when visiting the weaponloadout display before mission. 35 - Mast Detectors: has been fix. 36 - Driveable Sauro-III: added separate LLTV station, Sauro-IV SS: upgrade to laser finger ststion. 37 - Fixed default bug, where cavitation is impossible when the platform moves back order.
  6. Hello friend!

    I wondering about making special DW event: Battle with Betasom
    Currently we haven't very experienced players from good old days. But i think it would be good promotion for making DW popular again.
    I thought about not very large battle:  4 vs 4 up to 6 vs 6
    Date and time we set together.
    We play always in Fridays and Saturdays at 20:00 but its not problem to move this to other day or time.

    I would like to make this event as friendly match - for showing people DW is still very good (and only one) modern naval tactical-simulator game.

    If you are interested - we can establish more details:
    - scenario
    - special rules (if needed, example: nuke weapon allowed or not, etc)
    - number of players


    I will record game on youtube - so it would be great promotion for new DW players.

    Battles with Betasom were always very good time - serious challenge with good atmosphere. I hope you will consider my proposition.

    Sometime small spark can burn big fire in DW players hearts 🙂
     

    1. Von Faust

      Von Faust

      Hi Pepe, thank You !!!

      When I arrive to home I reply to You 😉 

       

      PS: are You contactable by other system ? (es. Facebook or other....)

       

      By !!!

    2. Pepe

      Pepe

      facebook but i don't know how to send you pm 😉

       

    3. Pepe

      Pepe

      wertumnus tullius - my facebook - with the same avatar 🙂

      (nick from old forum game - in ancient Rome times )

  7. Patch 01 for RA 1.48 has been released! -The course indicator window for the SS-N-3C missile has been removed (Missile remote control panel FCTarget Station).-The doctrine of the SS-N-3C, the algorithm for enable the missile radar was corrected.-AIR torpedo AI - the impossibility of hitting the surfaced submarines eliminated.-Sierra SSN – max torpedo launch depth unlocked.-USNI DATE - OWN SHIP INFO - removed two entrances for sierra.-USNI DATE - OWN SHIP INFO - Sierra: Weapon data corrected.-The noise levels for UnderWater launch missiles have been fixed. (“UnderSea Missile Launch Detected” message)-KH-65 ALCM User Air Launch missile, increased radar signature. -
  8. First link on first post on RedRodgers forum: link
  9. Can i join this battle? I can play any side or platform 🙂
  10. Im glad you return to DW. We play every Fridays and Saturdays so you can always join us
  11. Thank you but this scenario need to be played also by great BetaSom players 😛 I hope you will go back to DW.
  12. New version of old scenario (this is why 2.0) PURPLE BAY ASSAULT 2.0 -------------------------------------- B A C K G R O U N D Blue forces has planning assault to one of three points (CHARLIE, PAPA, BRAVO) -------------------------------------- ORDER OF BATTLE TEAM BLUE: - FFG O.H.Perry - FFG O.H.Perry - MPA S-3 Viking - SSN LA Flt III - SSN Suffren - SSK Sauro Batch III TEAM RED - DDG Udaloy - DDG Udaloy - MPA IL-38 May - SSN Akula II - SSK Kilo imp - SSK Kilo -------------------------------------- PRIMARY TASK FOR BLUE - protect desant group. SECONDARY TASK FOR BLUE - destroy RED landing forces -------------------------------------- RED SIDE TASK - prevent BLUE landing - complete own assault on Ecarro -------------------------------------- Video from last MP battle (5 vs 5) = PURPLE BAY ASSAULT 2.0 =.mu.7z
  13. now it works! I've made small corrections in description and link to new version of tutorial video
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