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War Plan Orange


Marco U-78 Scirè

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s326_WPO2.jpg

 

Game Genre : Operational

Complexity : Advanced

Game Theatre : World War I

Play Style : Turn-Based WEGO - Top Down

 

World War 1 has come and gone and the world has settled into an uneasy peace. Fearful of the growing strength of Japan, the United States created a series of plans in case of a pacific war with Japan. Their name: War Plan Orange.

 

Eight Scenarios, 2 campaigns with three variants each, and two smaller scenarios.

A Historically accurate Air OOB, with over 74 different aircraft types, including wheel and float variants of several different aircraft.

A historically accurate Naval OOB, with over 311 historic Japanese, American, British, French, Canadian, Australian, Dutch, Chinese, and even Siamese ship classes.

A Full ship OOB, including every ship of every class modeled that existed in the 1920’s, regardless of whether or not the ships are in any of the scenarios.

A Comprehensive Land OOB, from French forces in Indo China to the activation order of US Infantry Divisions.

Every army weapon used by any of the armies of the time are modeled, from the US Army 4 inch Mortar Mark I to the British 60 pound Gun Mk II, to the Japanese 24cm Type 45 Field Gun.

Early and experimental tank models are available, from the French built FT-17 to the US M1921 Medium tank.

Historically accurate graphic depictions of ships, including refits and modernizations.

A challenging AI that provides a tough, fun game.

An even better PBEM game, accurately reflecting problems faced by 1920’s War Planners.

No Production System! While War in the Pacific’s production system is retained, it is not used by any of the default scenarios, allowing new players to jump right in playing as the Japanese.

Accurate Aircraft squadrons, based on World War I and 1920’s documents depicting probable deployments and strengths, as well as historic deployments where possible.

War Plan Orange provides an accurate representation of the problems facing naval planners in the 1920’s, and is a good representation of the forces available to each nation.

Open campaigns! In the PBEM variants of the large campaigns, victory points are equal starting out, allowing various scenarios to be played. China, Indo China, the Philippines, anything is possible, with no bottlenecks to restrict players. The AI campaigns do simulate a war based on the real plan; in PBEM players can “Go Wild”.

“Never were ships!” War Plan Orange features several classes of ships that never saw the light of day, including the Tosa, Kii, and South Dakota class battleships (both a sixteen inch gun and a Tillman inspired 18 inch gun version), and Amagi, Lexington, and G3 class battle cruisers.

In addition, pre-dreadnought battleships, victims of mass scrapings in the 1920’s, may now have the chance to do what was never granted them and fight for the title of “Kings of the Sea”

 

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