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May 13 2004, 12:13 PM
Messaggio
#1
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Gruppo: Messaggi: 0 Iscritto il: -- Utente Nr.: 0 Avv.: (0%)
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well, hello brothers and sisters....
I'm from lithuania and dont understand anything in Italish...sorry... I see you are working here realy hard...and i want to create some ship models for Regiamarina, but how? with what program you are creating them? please help me.... P.S. thanks anyway... |
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May 13 2004, 12:21 PM
Messaggio
#2
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![]() Gruppo: Guardiamarina Messaggi: 617 Iscritto il: 23-March 04 Da: lombardia Utente Nr.: 438 |
wait and ask your question at the shipbuilding commander!!.....
welcome! -------------------- --------MY PEOPLE FROM DA HOOD STAY ON DA GROUND
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May 13 2004, 01:15 PM
Messaggio
#3
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Gruppo: Messaggi: 0 Iscritto il: -- Utente Nr.: 0 Avv.: (0%)
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sorry i didn't understood your joke...
and what a nice tank you have...a real tiger so what about my question? what program i should use for creating SHII ship models? |
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May 13 2004, 02:52 PM
Messaggio
#4
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![]() ![]() Gruppo: Membro Onorario Messaggi: 5.226 Iscritto il: 21-December 02 Da: Montreal Canada Utente Nr.: 160 |
Welcome at our Forum, you have to ask at Cmt.Canarb or Scorpio... you will have one answer at your question...
but i think it is big, not economic and profesional program... or programs... continue to stay with us... you are welcome fly37 U 591 -------------------- ![]() ![]() ![]() ![]() ![]() |
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May 13 2004, 02:55 PM
Messaggio
#5
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![]() ![]() Gruppo: Membro Onorario Messaggi: 5.226 Iscritto il: 21-December 02 Da: Montreal Canada Utente Nr.: 160 |
In one other post, Gotrek suggest that:
I advice to use 3D Studio Max 6.0, or Maxon Cinema 4D 8.5 (the 6.0 it's free and it's quite the same of 8.5) Bye fly37 U 591 -------------------- ![]() ![]() ![]() ![]() ![]() |
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| Guest_Gotrek_* |
May 13 2004, 08:44 PM
Messaggio
#6
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Non registrati |
Yes sure. When you finished the 3ds you have to send it to Canarb for the convertion. Put attention! Not too much curve surface!!!!
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May 14 2004, 05:47 AM
Messaggio
#7
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Gruppo: Messaggi: 0 Iscritto il: -- Utente Nr.: 0 Avv.: (0%)
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Ok,thanks guys...as soon as I will finish this shool years, i will begin...I think it would be grate to do ORP GRYF minelayer...
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May 14 2004, 11:55 PM
Messaggio
#8
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![]() Gruppo: Sottotenente di Vascello Messaggi: 3.877 Iscritto il: 18-July 02 Da: La Spezia Utente Nr.: 37 |
Hi Black, great.
Send me your 3d (3dmax or 3ds). i convert it. remember: low poligon number. -------------------- Que le bon Dieu protčge les pauvres marins qui sont ą tere; ceux qui sont ą la mer, qu'ils se debrouillent
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May 15 2004, 10:40 AM
Messaggio
#9
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Gruppo: Messaggi: 0 Iscritto il: -- Utente Nr.: 0 Avv.: (0%)
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OK, but what is low poligon number?how much poligons?(number), and what is the maximum number allowed?
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| Guest_Andreas_* |
May 15 2004, 10:27 PM
Messaggio
#10
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Non registrati |
Hello BLACKBURN,
canarb is experiencing some heavy problems with his computer ... we all hope he'll be back by start of next week. In the meantime, have you already got textures for your model? Thanks for your interest in Betasom and Silent Hunter II! |
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May 17 2004, 07:21 AM
Messaggio
#11
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Gruppo: Messaggi: 0 Iscritto il: -- Utente Nr.: 0 Avv.: (0%)
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problems with computer?well, good luck to him...I havent got any textures,neither model....i just don't have time by now...exams and all that stuff...can't wait summer
you guys want to build all Regiamarina ships?starting from Battleships to minesweepers... |
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| Guest_Gotrek_* |
May 17 2004, 11:33 AM
Messaggio
#12
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Non registrati |
We hope so. We already have Cavour, Zara, some airplanes, and more others. But we are happy to have some help. There's not a maximum number of polygon. The most important thing is the file dimension. Maximum 2 Mb in 3ds format. Ok??
So i could advice to reduce non-linear surface. Bye |
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May 17 2004, 05:04 PM
Messaggio
#13
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Gruppo: Messaggi: 0 Iscritto il: -- Utente Nr.: 0 Avv.: (0%)
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ok, i wil remember that...:)
thanks anyway... |
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Versione Lo-Fi | Oggi è il: 9th September 2010 - 06:57 AM |