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> How to create new model for SHII?
messaggio May 13 2004, 12:13 PM
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well, hello brothers and sisters.... smiley00.gif
I'm from lithuania and dont understand anything in Italish...sorry...
I see you are working here realy hard...and i want to create some ship models for Regiamarina, but how?
with what program you are creating them?
please help me.... smiley07.gif

P.S. thanks anyway... smiley01.gif
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panzer prien
messaggio May 13 2004, 12:21 PM
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wait and ask your question at the shipbuilding commander!!..... smiley03.gif smiley03.gif they come early.....i hope smiley03.gif

welcome!


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--------MY PEOPLE FROM DA HOOD STAY ON DA GROUND
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messaggio May 13 2004, 01:15 PM
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sorry i didn't understood your joke...
and what a nice tank you have...a real tiger smiley00.gif
so what about my question? what program i should use for creating SHII ship models?
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old_fly37
messaggio May 13 2004, 02:52 PM
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Welcome at our Forum, you have to ask at Cmt.Canarb or Scorpio... you will have one answer at your question...

but i think it is big, not economic and profesional program... or programs...

continue to stay with us... you are welcome

fly37 U 591


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old_fly37
messaggio May 13 2004, 02:55 PM
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In one other post, Gotrek suggest that:

I advice to use 3D Studio Max 6.0, or Maxon Cinema 4D 8.5 (the 6.0 it's free and it's quite the same of 8.5)
Bye

fly37 U 591


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Guest_Gotrek_*
messaggio May 13 2004, 08:44 PM
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Yes sure. When you finished the 3ds you have to send it to Canarb for the convertion. Put attention! Not too much curve surface!!!!
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messaggio May 14 2004, 05:47 AM
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Ok,thanks guys...as soon as I will finish this shool years, i will begin...I think it would be grate to do ORP GRYF minelayer...
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canarb
messaggio May 14 2004, 11:55 PM
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Hi Black, great.
Send me your 3d (3dmax or 3ds). i convert it.
remember: low poligon number.


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Que le bon Dieu protčge les pauvres marins qui sont ą tere; ceux qui sont ą la mer, qu'ils se debrouillent
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messaggio May 15 2004, 10:40 AM
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OK, but what is low poligon number?how much poligons?(number), and what is the maximum number allowed?
smiley07.gif
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Guest_Andreas_*
messaggio May 15 2004, 10:27 PM
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Hello BLACKBURN,

canarb is experiencing some heavy problems with his computer ... we all hope he'll be back by start of next week.

In the meantime, have you already got textures for your model?

Thanks for your interest in Betasom and Silent Hunter II!

smiley01.gif
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messaggio May 17 2004, 07:21 AM
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problems with computer?well, good luck to him...I havent got any textures,neither model....i just don't have time by now...exams and all that stuff...can't wait summer smiley00.gif)
you guys want to build all Regiamarina ships?starting from Battleships to minesweepers...
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Guest_Gotrek_*
messaggio May 17 2004, 11:33 AM
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We hope so. We already have Cavour, Zara, some airplanes, and more others. But we are happy to have some help. There's not a maximum number of polygon. The most important thing is the file dimension. Maximum 2 Mb in 3ds format. Ok??
So i could advice to reduce non-linear surface.
Bye
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messaggio May 17 2004, 05:04 PM
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ok, i wil remember that...:)
thanks anyway... smiley07.gif
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