Vai al contenuto
  • Utenti

    • Totiano

      Totiano 0

      Membro Consiglio Direttivo - MS*
      Iscritto
      Ultima Attività:
    • Alagi

      Alagi 0

      Membro Onorario In Memoria
      Iscritto
      Ultima Attività:
    • Iscandar

      Iscandar 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Odisseo

      Odisseo 0

      Secondo Capo
      Iscritto
      Ultima Attività:
    • brin

      brin 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Marco U-78 Scirè

      Marco U-78 Scirè 0

      Membro Onorario
      Iscritto
      Ultima Attività:
    • danilo43

      danilo43 0

      Tenente di Vascello - MS*
      Iscritto
      Ultima Attività:
    • malaparte

      malaparte 0

      Moderatore Area Tematica - S*
      Iscritto
      Ultima Attività:
    • malaspina

      malaspina 0

      Moderatore di Sezione - MS*
      Iscritto
      Ultima Attività:
    • lazer_one

      lazer_one 0

      Membro Consiglio Direttivo - MS*
      Iscritto
      Ultima Attività:
    • Alfabravo 59

      Alfabravo 59 0

      Capo di 1a Classe - MS*
      Iscritto
      Ultima Attività:
    • Massimiliano Naressi

      Massimiliano Naressi 0

      Sottocapo - S *
      Iscritto
      Ultima Attività:
    • Red

      Red 0

      Capo di 1a Classe - MS*
      Iscritto
      Ultima Attività:
    • Von Faust

      Von Faust 0

      Moderatore Area Tematica - MS*
      Iscritto
      Ultima Attività:
    • serservel

      serservel 0

      Tenente di Vascello
      Iscritto
      Ultima Attività:
    • GM Andrea

      GM Andrea 0

      Membro Consiglio Direttivo - MS*
      Iscritto
      Ultima Attività:
    • Lefa

      Lefa 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • old_fly37

      old_fly37 0

      Membro Onorario
      Iscritto
      Ultima Attività:
    • marat

      marat 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • R.Hunter

      R.Hunter 0

      Membro Onorario
      Iscritto
      Ultima Attività:
    • Charlie Bravo

      Charlie Bravo 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • sertore

      sertore 0

      Tenente di Vascello
      Iscritto
      Ultima Attività:
    • canarb

      canarb 0

      Sottotenente di Vascello
      Iscritto
      Ultima Attività:
    • Keltos

      Keltos 0

      Sottotenente di Vascello
      Iscritto
      Ultima Attività:
    • pugio

      pugio 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Djmitri

      Djmitri 0

      Moderatore di Sezione
      Iscritto
      Ultima Attività:
    • Drakken

      Drakken 0

      Moderatore di Sezione
      Iscritto
      Ultima Attività:
    • Bubbe

      Bubbe 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Regia Marina

      Regia Marina 0

      Sottocapo - MS *
      Iscritto
      Ultima Attività:

Pepe

Comune di 2a classe
  • Numero contenuti

    57
  • Iscritto

  • Ultima visita

Risposte pubblicato da Pepe

  1. Some info about "Reinforce Alert" (DWX 1_50 beta version).
    1 - Cyclical reproduction of an "Incoming Vampire" message has been fixed for a multi-game ("on-line" radars autoclassification depending from target speed is disabled)
    2 - User SAM missile operation algorithm has been fixed.
    3 - User SS-N-3A SSM doctrine has been fix.
    4 - AI wakehoming torpedoes operation algorithm has been improved.
    5 - AI ASW Helos (not having onboard sonobuoys and dipping sonars): Improved algorithm for responding to missile launch detection from under water.
    6 - Increased stability of the transition process for underwater launch missiles crossing the water-to-air border.
    7 - MOSS Device added to driveable SSN 21 class and SSN 774 class.
    8 - Added Midway CV, Farragut,Forrest Shermans Destroyers To US.
    9 - Reworked "Target Display" Station for Type 212, Harushio and Collins subs.
    10 - Reworked WeaponLoadOut Displays for subs.
    11 - Reworked Graphics For Fire Control Stations Russian SSBNs.
    12 - AI ASROCS: behavior algorithm has been improved.
    13 - Some AI Planes has been added (for Midway CV)
    14 - TACCO Station on User planes: has been reworked.
    15 - Sonar Narrowband Station based by Akula interface: fq scale has been reworked. To 100 - 2500 Hz.
    16 - Mk3 Atlantic: the long-awaited 3-D model finally arrived from -Jaf-.
    17 - Nimitz CV: 3-D model has been replaced.
    18 - AI Nixie: 3-D model for virtual active area device has been submerged.
    19 - Torpedo User Doctrines: fixed bug when torpedo cannot aim at nixie towed decoy (when player shoots torpedo in mode "only anti-ship).
    20 - Added AI Be-12 "Mail" SAR (Search And Resque) mission platform.
    21 - Fixed the problem with external tubes on the Akula's SSN class.
    22 - Juliett SSG User: Missile preparation time for launch, increased to 5 minutes.
    23 - Added Controllable Charlie-II SSGN To Russia.
    24 - Fixed the problem of loading the Weapon LoadOut displays for Grisha and Rogov (for some players).
    25 - UUM-44 SUBROCs: Max range return to 30 Nmi. (previously fixed)
    26 - Mk3 Atlantic: Fixed graphic artifacts for "Gear" and "Autopilot" switches at Pilot station.
    17 - Fixed problem with torpedoes acoustic profile at classification. 
    18 - Malaysia: Added New Platforms.
    19 - User Diesel Subs: The speed of diesel engines on the surface has been adjusted
    20 - Victor-III: Korund added to weapon loadout.
    21 - User Aviation: bug with ESM station has been fix. BEAR & MAY: reworked ESM station graphics.
    22 - SS-N-9 Siren SSM: The IR sensor now works only in the final phase of the attack. Primary search is carried out by an active radar.
    23 - User Ships & Aviation: Added voice message for event detect LAND Based object.
    24 - User Subs: Demon Station, Unlocked ability hold trackers for Bow LF & Bow MF Sonars.(old subs, without towed array)
    25 - User Akula-2, Akula-3 and Lada: Removed option change type presets for SS-N-27 SSM SuperSonic missile. 
    26 - Fix default problem when land artillery retain the ability to shoot, after their 100% destruction.
    27 - User TU-142: Deleted missile wing pylons. The both bombay launchers, were finally modeled as a revolver type.
    28 - User Grisha Rogov Adams: SAM Launchers - fix set the correct position for the generation of rockets on the platform and the angles of fire.
    29 - User Ships: guns fix. (fixed rate of fire, generation of shots from exact coordinates, cones of firing. Animation still with some bugs.)
    30 - Bergamini FREMM 3-D model by -Ludwig- has been updated.
    31 - Campaign LIU DOCTRINE assembled to RA add-on compability.(Separate Folder in scenario Directory, need is copy is it necesseary.)
    33 - Veteran's version (executable EXE) - has been canceled as unactual.
    34 - Driveable Ivan Rogov: Fixed a bug with portable launchers when the number of missiles goes to 0 when visiting the weaponloadout display before mission.
    35 - Mast Detectors: has been fix.
    36 - Driveable Sauro-III: added separate LLTV station, Sauro-IV SS: upgrade to laser finger ststion.
    37 - Fixed default bug, where cavitation is impossible when the platform moves back order.

  2. Patch 01 for RA 1.48 has been released!

    -The course indicator window for the SS-N-3C missile has been removed (Missile remote control panel FCTarget Station).
    -The doctrine of the SS-N-3C, the algorithm for enable the missile radar was corrected.
    -AIR torpedo AI - the impossibility of hitting the surfaced submarines eliminated.
    -Sierra SSN – max torpedo launch depth unlocked.
    -USNI DATE - OWN SHIP INFO - removed two entrances for sierra.
    -USNI DATE - OWN SHIP INFO - Sierra: Weapon data corrected.
    -The noise levels for UnderWater launch missiles have been fixed. (“UnderSea Missile Launch Detected” message)
    -KH-65 ALCM User Air Launch missile, increased radar signature.

  3. New version of old scenario (this is why 2.0)

    PURPLE BAY ASSAULT 2.0

     

    9eWiSbT.jpg

     

    --------------------------------------
    B A C K G R O U N D


    Blue forces has planning assault to one of three points (CHARLIE, PAPA, BRAVO)

    --------------------------------------
    ORDER OF BATTLE

     

    TEAM BLUE:

    - FFG O.H.Perry
    - FFG O.H.Perry
    - MPA S-3 Viking
    - SSN LA Flt III
    - SSN Suffren
    - SSK Sauro Batch III

     

    TEAM RED

    - DDG Udaloy
    - DDG Udaloy
    - MPA IL-38 May
    - SSN Akula II
    - SSK Kilo imp
    - SSK Kilo

     

    --------------------------------------
    PRIMARY TASK FOR BLUE
    - protect desant group.

     

    SECONDARY TASK FOR BLUE
    - destroy RED landing forces

    --------------------------------------
    RED SIDE TASK
    - prevent BLUE landing
    - complete own assault on Ecarro
    --------------------------------------

     

    Video from last MP battle (5 vs 5)
     

     

    = PURPLE BAY ASSAULT 2.0 =.mu.7z

  4.  

    Video shows how to do it correctly. 


    BEFORE START

     

    Helo programs are described in weapon manual guide in "manual" folder!
    Currently name: RA_Weapon_Info_rev39.pdf

    On top of screen is debugger window for showing how game recognise your actions
    Debugger was used only for this video with changed doctrines (for reciving messages)

    Deleting waypoints is made via keyboard "Del"

     


    PROGRAMMING:

     

    1. You have only 2 minutes for programming
    - after helo launch
    - after helo program reseting

     

    2. Wait 2-3 seconds after ploting your waypoint

     

    3. Delete every single waypoint in programming procedure.
    - set only 1 waypoint at time and delete it
    - waypoint should be close to center of ASTAC display
    - hoover mouse cursor near waypoint (you don't need to click on it)

     

    4. Do NOT drag your waypoint during programing procedure.

    - draging may mess code

     


    RESETING:

     

    1. Delete all waypoints

     

    2. Set new waypoint and drag it over 220 nmi from your helo

     

    3. Delete this waypoint

     

    4. Set new program 
    - you have 2 minutes for this

     


    -------------------------------------
    Its copy of my topic on subsim. 
    For moderators: if you wish you can move this topic to better place.
    How to edit this link to show video window - not raw text?

  5. Hmm but game is stable and latest versions also were stable. 
    Some problems were caused by WIN10 compatibility - in graphic but you can resolve problem with using dgvoodoo2 (it allows to play in window on win10)

    Link to solution on RedRodgers:
    http://www.redrodgers.com/forums/showthread.php?t=6767

    One thing:
    Feature #15 by mistake wasn't added
    15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m.
    It will be fixed in first patch

  6. Torpedo A 184 final version:


    1. Torpedoes attack speed

    - 36 kts for both active passive


    2. Torpedo max searching speed:

    - 24 for passive

    - 36 for active


    3. travel speed (when preenable or just after launch):

    - 24 when you set 24 kts

    - 36 when you set 25-36 kts


    4. Torpedoes have reattack option!


    ----------------------------


    A 184 Torpedo electric torpedo

    Dual-Purpose; Wireguide


    Lendth: 6 m

    Diam: 53 cm

    Weight: 1.265 kg


    Speed: 36 Knots Max

    24 Knots Min

    Range: 17,000 Meters ( 9.1 Nm) by Max Spd

    25,000 Meters (13.5 Nm) by Min Spd

    Depth: 1640 Feet (500 m)

    Warhead: 250 Kg

  7. https://www.youtube.com/watch?v=QoFY_oes4qo Sauro I, III, IV overview & Udaloy gun camera test

     

    https://www.youtube.com/watch?v=OCUEtYpd5AM Sauro Batch I - short mission test

    https://www.youtube.com/watch?v=YUUm02aaExA Sauro Batch II - short mission test

     

    https://www.youtube.com/watch?v=jDWnkwOrspE Sauro Batch III - short mission test

     

    https://www.youtube.com/watch?v=x7xfnpvZDns Sauro Batch IV - short mission test

     

     

    edit: added Sauro Batch I short mission test

     

    Btw Torpedoes A 184 doesn't works fine. They should have only 2 setting of speed:

    24 kts - max passive/active searching speed

    36 kts - max "travel" speed (sensors off - preenable mode)

     

    Attack speed is always 36 for passive/active

  8. Yesterday we play MP battle 5 vs 5

    Because the Russians had fewer players, I played in the RED team.

     

    Scenario: Battle for Bergamuta:

     

    CfGAzDA.jpg

    This is video from match (from my Udaloy perspective):

    https://www.youtube.com/watch?v=RPMBv_ADT9o

     

     

     

    At end i was killed by Drakken's torpedoes :)

     

    Good shoot Drakken

     

     

     

    I hope in near future more Betasom players will join our battles.

     

     

     

  9. Hot news from progress of works on Sauro (RA 1.46)

     

    SAURO TYPES IN RA 1.46
    BATCH - I
    Nazario Sauro 518
    Fecia Di Cossato 519
    BATCH - II
    Leonardo Da Vinci 520
    Guglielmo Marconi 521
    BATCH - III
    Salvatore Pelosi 522
    Giuliano Prini 523
    BATCH – IV (diving 410 m vs 300 m an previous batches, SPD 20 vs 19)
    Primo Longobardo -524
    Gianfranco Gazzana Priaroggia 525
    SONARS
    Batch 1:- circular SSAZ sonar.
    BB - LF 2 trackers; MF 2 trackers (2 trackers For Demon control and TMA)
    NB - LF MF
    Total 2 Trackers TMA
    Periscope – possible without LLTV option (still in thinking)
    Batch 2: improved circular SSAZ sonar (more sensitive than Sauro-1)
    BB - LF 2 trackers; MF 2 trackers (2 tracker For Demon And TMA)
    NB - LF MF
    Total 2 Trackers TMA
    Batch 3: of the sonar is identical in sensitivity to Batch 2, but with waterfall displays.
    BB - LF 2 trackers; MF 2 trackers (2 tracker For Demon control and 4 for TMA)
    NB - LF MF
    Total 4 Trackers TMA
    Batch 4: improved sonar, waterfall display, LPA ranging (Linear Passive Array).
    BB - LF 4 trackers; LPA (4 For Demon control And 4 for TMA)
    NB – LF MF 2 trackers (2 For TMA)
    Total 6 Trackers TMA
    Also Batch 4 have laser finger station.
    WEAPONS:
    Sauro Batch 1 Sauro Batch 2:
    Total 14 armament
    - A 184 Torpedo
    - SLMM Mine
    - UUV
    - SAM FIM-43D – 4.
    Sauro Batch 3:
    Total 16 armament
    - A 184 Torpedo
    - A 184M3 Torpedo
    - SLMM Mine
    - UUV
    - SAM FIM-92 – 6.
    Sauro Batch 4:
    Total 18 armament
    - Harpoon SSM
    - A 184M3 Torpedo
    - A 184M6 (Black Shark) Torpedo
    - SLMM Mine
    - UUV
    - SAM FIM-92 – 8.
  10. @Von Faust

    Really great job!

     

    Our previous community DW.pl play 1.36 + Betamod very long time. Because of your great mod we deciced to ignore RA 1.37 and 1.38. Now we have chance for playing Sauro again!

     

    Btw in my opinion Maestrale could be better choice as playable surf than Bergamini - FREMM is too modern. But its well known fact I am big fan of End of Cold War era ;)

     

    Anything you want, it would be great. If they need to have 3D models, I'm in my possession

    If you have it - can you sent 3d model to me or Crazy Ivan?

  11. RA 1.46 was planned to release at beginning of September - some bugs delayed this almost 2 weeks. In my opinion we just havent time for serious changes. DW have old game engine and hard for modding. Often yuo improve 1 thing and 10 are broken after little modiffication. Its too risky.

     

    Community wants new version because RA 1.45 have few heavy bugs (like CIWS on Perry, ESM, link 11 and much more)

×
×
  • Crea Nuovo...