Vai al contenuto
  • Utenti

    • Totiano

      Totiano 0

      Membro Consiglio Direttivo - MS*
      Iscritto
      Ultima Attività:
    • Alagi

      Alagi 0

      Membro Onorario In Memoria
      Iscritto
      Ultima Attività:
    • Iscandar

      Iscandar 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Odisseo

      Odisseo 0

      Secondo Capo
      Iscritto
      Ultima Attività:
    • brin

      brin 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Marco U-78 Scirè

      Marco U-78 Scirè 0

      Membro Onorario
      Iscritto
      Ultima Attività:
    • danilo43

      danilo43 0

      Tenente di Vascello - MS*
      Iscritto
      Ultima Attività:
    • malaparte

      malaparte 0

      Moderatore Area Tematica - S*
      Iscritto
      Ultima Attività:
    • malaspina

      malaspina 0

      Moderatore di Sezione - MS*
      Iscritto
      Ultima Attività:
    • lazer_one

      lazer_one 0

      Membro Consiglio Direttivo - MS*
      Iscritto
      Ultima Attività:
    • Alfabravo 59

      Alfabravo 59 0

      Capo di 1a Classe - MS*
      Iscritto
      Ultima Attività:
    • Red

      Red 0

      Capo di 1a Classe - MS*
      Iscritto
      Ultima Attività:
    • Massimiliano Naressi

      Massimiliano Naressi 0

      Sottocapo - S *
      Iscritto
      Ultima Attività:
    • Von Faust

      Von Faust 0

      Moderatore Area Tematica - MS*
      Iscritto
      Ultima Attività:
    • serservel

      serservel 0

      Tenente di Vascello
      Iscritto
      Ultima Attività:
    • GM Andrea

      GM Andrea 0

      Membro Consiglio Direttivo - MS*
      Iscritto
      Ultima Attività:
    • Lefa

      Lefa 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • old_fly37

      old_fly37 0

      Membro Onorario
      Iscritto
      Ultima Attività:
    • marat

      marat 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • R.Hunter

      R.Hunter 0

      Membro Onorario
      Iscritto
      Ultima Attività:
    • Charlie Bravo

      Charlie Bravo 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • sertore

      sertore 0

      Tenente di Vascello
      Iscritto
      Ultima Attività:
    • canarb

      canarb 0

      Sottotenente di Vascello
      Iscritto
      Ultima Attività:
    • Keltos

      Keltos 0

      Sottotenente di Vascello
      Iscritto
      Ultima Attività:
    • pugio

      pugio 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Djmitri

      Djmitri 0

      Moderatore di Sezione
      Iscritto
      Ultima Attività:
    • Drakken

      Drakken 0

      Moderatore di Sezione
      Iscritto
      Ultima Attività:
    • Bubbe

      Bubbe 0

      Capo di 1a classe
      Iscritto
      Ultima Attività:
    • Regia Marina

      Regia Marina 0

      Sottocapo - MS *
      Iscritto
      Ultima Attività:

Pepe

Comune di 2a classe
  • Numero contenuti

    57
  • Iscritto

  • Ultima visita

Tutti i contenuti di Pepe

  1. Patch 3 - cumulative patch 3 to RA 1.50 Unpack (and overwrite) all into DW root folder (where is dangerouswaters.exe) At first launch antivirus can check "suspected" exe - but all is safe.
  2. Pepe

    *** Briefing - La scorta I ***

    New 1.50 final version will be ready soon. In current 1.50 beta some bugs never were fixed.
  3. Pepe

    *** Briefing - La scorta I ***

    Hello friends! Im glad you back to DW, so many great players - nice to see you again. Is it any way to join your session? My small community is still active - now mostly with new players but its ok. Maybe we all could play bigger scenarios again? What you think?
  4. Link to RA 1.50 beta: https://drive.google.com/file/d/1rmqJpIfTiGXZ7F699J9jwuQL4MIshBUo/view?usp=sharing ..and small fix (cumulative) in attachement. PASSWORD: dwdl Not all bugs are fixed yet. For example korund on loading weapon display for Typhoon, Delta IV make crash. fix_03.7z
  5. Some info about "Reinforce Alert" (DWX 1_50 beta version). 1 - Cyclical reproduction of an "Incoming Vampire" message has been fixed for a multi-game ("on-line" radars autoclassification depending from target speed is disabled) 2 - User SAM missile operation algorithm has been fixed. 3 - User SS-N-3A SSM doctrine has been fix. 4 - AI wakehoming torpedoes operation algorithm has been improved. 5 - AI ASW Helos (not having onboard sonobuoys and dipping sonars): Improved algorithm for responding to missile launch detection from under water. 6 - Increased stability of the transition process for underwater launch missiles crossing the water-to-air border. 7 - MOSS Device added to driveable SSN 21 class and SSN 774 class. 8 - Added Midway CV, Farragut,Forrest Shermans Destroyers To US. 9 - Reworked "Target Display" Station for Type 212, Harushio and Collins subs. 10 - Reworked WeaponLoadOut Displays for subs. 11 - Reworked Graphics For Fire Control Stations Russian SSBNs. 12 - AI ASROCS: behavior algorithm has been improved. 13 - Some AI Planes has been added (for Midway CV) 14 - TACCO Station on User planes: has been reworked. 15 - Sonar Narrowband Station based by Akula interface: fq scale has been reworked. To 100 - 2500 Hz. 16 - Mk3 Atlantic: the long-awaited 3-D model finally arrived from -Jaf-. 17 - Nimitz CV: 3-D model has been replaced. 18 - AI Nixie: 3-D model for virtual active area device has been submerged. 19 - Torpedo User Doctrines: fixed bug when torpedo cannot aim at nixie towed decoy (when player shoots torpedo in mode "only anti-ship). 20 - Added AI Be-12 "Mail" SAR (Search And Resque) mission platform. 21 - Fixed the problem with external tubes on the Akula's SSN class. 22 - Juliett SSG User: Missile preparation time for launch, increased to 5 minutes. 23 - Added Controllable Charlie-II SSGN To Russia. 24 - Fixed the problem of loading the Weapon LoadOut displays for Grisha and Rogov (for some players). 25 - UUM-44 SUBROCs: Max range return to 30 Nmi. (previously fixed) 26 - Mk3 Atlantic: Fixed graphic artifacts for "Gear" and "Autopilot" switches at Pilot station. 17 - Fixed problem with torpedoes acoustic profile at classification. 18 - Malaysia: Added New Platforms. 19 - User Diesel Subs: The speed of diesel engines on the surface has been adjusted 20 - Victor-III: Korund added to weapon loadout. 21 - User Aviation: bug with ESM station has been fix. BEAR & MAY: reworked ESM station graphics. 22 - SS-N-9 Siren SSM: The IR sensor now works only in the final phase of the attack. Primary search is carried out by an active radar. 23 - User Ships & Aviation: Added voice message for event detect LAND Based object. 24 - User Subs: Demon Station, Unlocked ability hold trackers for Bow LF & Bow MF Sonars.(old subs, without towed array) 25 - User Akula-2, Akula-3 and Lada: Removed option change type presets for SS-N-27 SSM SuperSonic missile. 26 - Fix default problem when land artillery retain the ability to shoot, after their 100% destruction. 27 - User TU-142: Deleted missile wing pylons. The both bombay launchers, were finally modeled as a revolver type. 28 - User Grisha Rogov Adams: SAM Launchers - fix set the correct position for the generation of rockets on the platform and the angles of fire. 29 - User Ships: guns fix. (fixed rate of fire, generation of shots from exact coordinates, cones of firing. Animation still with some bugs.) 30 - Bergamini FREMM 3-D model by -Ludwig- has been updated. 31 - Campaign LIU DOCTRINE assembled to RA add-on compability.(Separate Folder in scenario Directory, need is copy is it necesseary.) 33 - Veteran's version (executable EXE) - has been canceled as unactual. 34 - Driveable Ivan Rogov: Fixed a bug with portable launchers when the number of missiles goes to 0 when visiting the weaponloadout display before mission. 35 - Mast Detectors: has been fix. 36 - Driveable Sauro-III: added separate LLTV station, Sauro-IV SS: upgrade to laser finger ststion. 37 - Fixed default bug, where cavitation is impossible when the platform moves back order.
  6. Hello friend!

    I wondering about making special DW event: Battle with Betasom
    Currently we haven't very experienced players from good old days. But i think it would be good promotion for making DW popular again.
    I thought about not very large battle:  4 vs 4 up to 6 vs 6
    Date and time we set together.
    We play always in Fridays and Saturdays at 20:00 but its not problem to move this to other day or time.

    I would like to make this event as friendly match - for showing people DW is still very good (and only one) modern naval tactical-simulator game.

    If you are interested - we can establish more details:
    - scenario
    - special rules (if needed, example: nuke weapon allowed or not, etc)
    - number of players


    I will record game on youtube - so it would be great promotion for new DW players.

    Battles with Betasom were always very good time - serious challenge with good atmosphere. I hope you will consider my proposition.

    Sometime small spark can burn big fire in DW players hearts 🙂
     

    1. Von Faust

      Von Faust

      Hi Pepe, thank You !!!

      When I arrive to home I reply to You 😉 

       

      PS: are You contactable by other system ? (es. Facebook or other....)

       

      By !!!

    2. Pepe

      Pepe

      facebook but i don't know how to send you pm 😉

       

    3. Pepe

      Pepe

      wertumnus tullius - my facebook - with the same avatar 🙂

      (nick from old forum game - in ancient Rome times )

  7. Pepe

    Discussione Mod Reinforced Alert

    Patch 01 for RA 1.48 has been released! -The course indicator window for the SS-N-3C missile has been removed (Missile remote control panel FCTarget Station).-The doctrine of the SS-N-3C, the algorithm for enable the missile radar was corrected.-AIR torpedo AI - the impossibility of hitting the surfaced submarines eliminated.-Sierra SSN – max torpedo launch depth unlocked.-USNI DATE - OWN SHIP INFO - removed two entrances for sierra.-USNI DATE - OWN SHIP INFO - Sierra: Weapon data corrected.-The noise levels for UnderWater launch missiles have been fixed. (“UnderSea Missile Launch Detected” message)-KH-65 ALCM User Air Launch missile, increased radar signature. -
  8. Pepe

    *** Betasom return ***

    First link on first post on RedRodgers forum: link
  9. Pepe

    *** Betasom return ***

    Can i join this battle? I can play any side or platform 🙂
  10. Pepe

    *** Betasom return ***

    Im glad you return to DW. We play every Fridays and Saturdays so you can always join us
  11. Pepe

    Purple Bay Assault 2.0

    Thank you but this scenario need to be played also by great BetaSom players 😛 I hope you will go back to DW.
  12. New version of old scenario (this is why 2.0) PURPLE BAY ASSAULT 2.0 -------------------------------------- B A C K G R O U N D Blue forces has planning assault to one of three points (CHARLIE, PAPA, BRAVO) -------------------------------------- ORDER OF BATTLE TEAM BLUE: - FFG O.H.Perry - FFG O.H.Perry - MPA S-3 Viking - SSN LA Flt III - SSN Suffren - SSK Sauro Batch III TEAM RED - DDG Udaloy - DDG Udaloy - MPA IL-38 May - SSN Akula II - SSK Kilo imp - SSK Kilo -------------------------------------- PRIMARY TASK FOR BLUE - protect desant group. SECONDARY TASK FOR BLUE - destroy RED landing forces -------------------------------------- RED SIDE TASK - prevent BLUE landing - complete own assault on Ecarro -------------------------------------- Video from last MP battle (5 vs 5) = PURPLE BAY ASSAULT 2.0 =.mu.7z
  13. now it works! I've made small corrections in description and link to new version of tutorial video
  14. ok, i cannot do this - please show me how to do it next time
  15. Video shows how to do it correctly. BEFORE START Helo programs are described in weapon manual guide in "manual" folder! Currently name: RA_Weapon_Info_rev39.pdf On top of screen is debugger window for showing how game recognise your actions Debugger was used only for this video with changed doctrines (for reciving messages) Deleting waypoints is made via keyboard "Del" PROGRAMMING: 1. You have only 2 minutes for programming - after helo launch - after helo program reseting 2. Wait 2-3 seconds after ploting your waypoint 3. Delete every single waypoint in programming procedure. - set only 1 waypoint at time and delete it - waypoint should be close to center of ASTAC display - hoover mouse cursor near waypoint (you don't need to click on it) 4. Do NOT drag your waypoint during programing procedure. - draging may mess code RESETING: 1. Delete all waypoints 2. Set new waypoint and drag it over 220 nmi from your helo 3. Delete this waypoint 4. Set new program - you have 2 minutes for this ------------------------------------- Its copy of my topic on subsim. For moderators: if you wish you can move this topic to better place. How to edit this link to show video window - not raw text?
  16. Pepe

    Discussione Mod Reinforced Alert

    Hmm but game is stable and latest versions also were stable. Some problems were caused by WIN10 compatibility - in graphic but you can resolve problem with using dgvoodoo2 (it allows to play in window on win10) Link to solution on RedRodgers: http://www.redrodgers.com/forums/showthread.php?t=6767 One thing: Feature #15 by mistake wasn't added 15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m. It will be fixed in first patch
  17. Pepe

    Sauro From Betamod 4.11

    Torpedo A 184 final version: 1. Torpedoes attack speed - 36 kts for both active passive 2. Torpedo max searching speed: - 24 for passive - 36 for active 3. travel speed (when preenable or just after launch): - 24 when you set 24 kts - 36 when you set 25-36 kts 4. Torpedoes have reattack option! ---------------------------- A 184 Torpedo electric torpedo Dual-Purpose; Wireguide Lendth: 6 m Diam: 53 cm Weight: 1.265 kg Speed: 36 Knots Max 24 Knots Min Range: 17,000 Meters ( 9.1 Nm) by Max Spd 25,000 Meters (13.5 Nm) by Min Spd Depth: 1640 Feet (500 m) Warhead: 250 Kg
  18. Pepe

    Sauro From Betamod 4.11

    https://www.youtube.com/watch?v=QoFY_oes4qo Sauro I, III, IV overview & Udaloy gun camera test https://www.youtube.com/watch?v=OCUEtYpd5AM Sauro Batch I - short mission test https://www.youtube.com/watch?v=YUUm02aaExA Sauro Batch II - short mission test https://www.youtube.com/watch?v=jDWnkwOrspE Sauro Batch III - short mission test https://www.youtube.com/watch?v=x7xfnpvZDns Sauro Batch IV - short mission test edit: added Sauro Batch I short mission test Btw Torpedoes A 184 doesn't works fine. They should have only 2 setting of speed: 24 kts - max passive/active searching speed 36 kts - max "travel" speed (sensors off - preenable mode) Attack speed is always 36 for passive/active
  19. Yesterday we play MP battle 5 vs 5 Because the Russians had fewer players, I played in the RED team. Scenario: Battle for Bergamuta: This is video from match (from my Udaloy perspective): https://www.youtube.com/watch?v=RPMBv_ADT9o At end i was killed by Drakken's torpedoes :) Good shoot Drakken I hope in near future more Betasom players will join our battles.
  20. Pepe

    Sauro From Betamod 4.11

    News from CrazyIvan: Sauro is complete! Needs only USNI REFERENCE descriptions :)
  21. Pepe

    Sauro From Betamod 4.11

    Hot news from progress of works on Sauro (RA 1.46) SAURO TYPES IN RA 1.46 BATCH - I Nazario Sauro 518 Fecia Di Cossato 519 BATCH - II Leonardo Da Vinci 520 Guglielmo Marconi 521 BATCH - III Salvatore Pelosi 522 Giuliano Prini 523 BATCH – IV (diving 410 m vs 300 m an previous batches, SPD 20 vs 19) Primo Longobardo -524 Gianfranco Gazzana Priaroggia 525 SONARS Batch 1:- circular SSAZ sonar. BB - LF 2 trackers; MF 2 trackers (2 trackers For Demon control and TMA) NB - LF MF Total 2 Trackers TMA Periscope – possible without LLTV option (still in thinking) Batch 2: improved circular SSAZ sonar (more sensitive than Sauro-1) BB - LF 2 trackers; MF 2 trackers (2 tracker For Demon And TMA) NB - LF MF Total 2 Trackers TMA Batch 3: of the sonar is identical in sensitivity to Batch 2, but with waterfall displays. BB - LF 2 trackers; MF 2 trackers (2 tracker For Demon control and 4 for TMA) NB - LF MF Total 4 Trackers TMA Batch 4: improved sonar, waterfall display, LPA ranging (Linear Passive Array). BB - LF 4 trackers; LPA (4 For Demon control And 4 for TMA) NB – LF MF 2 trackers (2 For TMA) Total 6 Trackers TMA Also Batch 4 have laser finger station. WEAPONS: Sauro Batch 1 Sauro Batch 2: Total 14 armament - A 184 Torpedo - SLMM Mine - UUV - SAM FIM-43D – 4. Sauro Batch 3: Total 16 armament - A 184 Torpedo - A 184M3 Torpedo - SLMM Mine - UUV - SAM FIM-92 – 6. Sauro Batch 4: Total 18 armament - Harpoon SSM - A 184M3 Torpedo - A 184M6 (Black Shark) Torpedo - SLMM Mine - UUV - SAM FIM-92 – 8.
  22. Pepe

    Sauro From Betamod 4.11

    - cake inspired Moana Pozzi? :D Of course I know Betamod was made not only by 1 person. You all did great mod. We were very greatful for sharing Betemod with our community.
  23. Pepe

    Sauro From Betamod 4.11

    @Von Faust Really great job! Our previous community DW.pl play 1.36 + Betamod very long time. Because of your great mod we deciced to ignore RA 1.37 and 1.38. Now we have chance for playing Sauro again! Btw in my opinion Maestrale could be better choice as playable surf than Bergamini - FREMM is too modern. But its well known fact I am big fan of End of Cold War era ;) If you have it - can you sent 3d model to me or Crazy Ivan?
  24. Pepe

    Sauro From Betamod 4.11

    Hello Totiano, Thank you for this value informations! I'm not programmist or member Reinforce Alert team but i will show your post to Crazy Ivan.
×
×
  • Crea Nuovo...