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Pepe

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About Pepe

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  1. Some info about "Reinforce Alert" (DWX 1_50 beta version). 1 - Cyclical reproduction of an "Incoming Vampire" message has been fixed for a multi-game ("on-line" radars autoclassification depending from target speed is disabled) 2 - User SAM missile operation algorithm has been fixed. 3 - User SS-N-3A SSM doctrine has been fix. 4 - AI wakehoming torpedoes operation algorithm has been improved. 5 - AI ASW Helos (not having onboard sonobuoys and dipping sonars): Improved algorithm for responding to missile launch detection from under water. 6 - Increased stability of the transition process for underwater launch missiles crossing the water-to-air border. 7 - MOSS Device added to driveable SSN 21 class and SSN 774 class. 8 - Added Midway CV, Farragut,Forrest Shermans Destroyers To US. 9 - Reworked "Target Display" Station for Type 212, Harushio and Collins subs. 10 - Reworked WeaponLoadOut Displays for subs. 11 - Reworked Graphics For Fire Control Stations Russian SSBNs. 12 - AI ASROCS: behavior algorithm has been improved. 13 - Some AI Planes has been added (for Midway CV) 14 - TACCO Station on User planes: has been reworked. 15 - Sonar Narrowband Station based by Akula interface: fq scale has been reworked. To 100 - 2500 Hz. 16 - Mk3 Atlantic: the long-awaited 3-D model finally arrived from -Jaf-. 17 - Nimitz CV: 3-D model has been replaced. 18 - AI Nixie: 3-D model for virtual active area device has been submerged. 19 - Torpedo User Doctrines: fixed bug when torpedo cannot aim at nixie towed decoy (when player shoots torpedo in mode "only anti-ship). 20 - Added AI Be-12 "Mail" SAR (Search And Resque) mission platform. 21 - Fixed the problem with external tubes on the Akula's SSN class. 22 - Juliett SSG User: Missile preparation time for launch, increased to 5 minutes. 23 - Added Controllable Charlie-II SSGN To Russia. 24 - Fixed the problem of loading the Weapon LoadOut displays for Grisha and Rogov (for some players). 25 - UUM-44 SUBROCs: Max range return to 30 Nmi. (previously fixed) 26 - Mk3 Atlantic: Fixed graphic artifacts for "Gear" and "Autopilot" switches at Pilot station. 17 - Fixed problem with torpedoes acoustic profile at classification. 18 - Malaysia: Added New Platforms. 19 - User Diesel Subs: The speed of diesel engines on the surface has been adjusted 20 - Victor-III: Korund added to weapon loadout. 21 - User Aviation: bug with ESM station has been fix. BEAR & MAY: reworked ESM station graphics. 22 - SS-N-9 Siren SSM: The IR sensor now works only in the final phase of the attack. Primary search is carried out by an active radar. 23 - User Ships & Aviation: Added voice message for event detect LAND Based object. 24 - User Subs: Demon Station, Unlocked ability hold trackers for Bow LF & Bow MF Sonars.(old subs, without towed array) 25 - User Akula-2, Akula-3 and Lada: Removed option change type presets for SS-N-27 SSM SuperSonic missile. 26 - Fix default problem when land artillery retain the ability to shoot, after their 100% destruction. 27 - User TU-142: Deleted missile wing pylons. The both bombay launchers, were finally modeled as a revolver type. 28 - User Grisha Rogov Adams: SAM Launchers - fix set the correct position for the generation of rockets on the platform and the angles of fire. 29 - User Ships: guns fix. (fixed rate of fire, generation of shots from exact coordinates, cones of firing. Animation still with some bugs.) 30 - Bergamini FREMM 3-D model by -Ludwig- has been updated. 31 - Campaign LIU DOCTRINE assembled to RA add-on compability.(Separate Folder in scenario Directory, need is copy is it necesseary.) 33 - Veteran's version (executable EXE) - has been canceled as unactual. 34 - Driveable Ivan Rogov: Fixed a bug with portable launchers when the number of missiles goes to 0 when visiting the weaponloadout display before mission. 35 - Mast Detectors: has been fix. 36 - Driveable Sauro-III: added separate LLTV station, Sauro-IV SS: upgrade to laser finger ststion. 37 - Fixed default bug, where cavitation is impossible when the platform moves back order.
  2. Hello friend!

    I wondering about making special DW event: Battle with Betasom
    Currently we haven't very experienced players from good old days. But i think it would be good promotion for making DW popular again.
    I thought about not very large battle:  4 vs 4 up to 6 vs 6
    Date and time we set together.
    We play always in Fridays and Saturdays at 20:00 but its not problem to move this to other day or time.

    I would like to make this event as friendly match - for showing people DW is still very good (and only one) modern naval tactical-simulator game.

    If you are interested - we can establish more details:
    - scenario
    - special rules (if needed, example: nuke weapon allowed or not, etc)
    - number of players


    I will record game on youtube - so it would be great promotion for new DW players.

    Battles with Betasom were always very good time - serious challenge with good atmosphere. I hope you will consider my proposition.

    Sometime small spark can burn big fire in DW players hearts 🙂
     

    1. Von Faust

      Von Faust

      Hi Pepe, thank You !!!

      When I arrive to home I reply to You 😉 

       

      PS: are You contactable by other system ? (es. Facebook or other....)

       

      By !!!

    2. Pepe

      Pepe

      facebook but i don't know how to send you pm 😉

       

    3. Pepe

      Pepe

      wertumnus tullius - my facebook - with the same avatar 🙂

      (nick from old forum game - in ancient Rome times )

  3. Pepe

    Discussione Mod Reinforced Alert

    Patch 01 for RA 1.48 has been released! -The course indicator window for the SS-N-3C missile has been removed (Missile remote control panel FCTarget Station).-The doctrine of the SS-N-3C, the algorithm for enable the missile radar was corrected.-AIR torpedo AI - the impossibility of hitting the surfaced submarines eliminated.-Sierra SSN – max torpedo launch depth unlocked.-USNI DATE - OWN SHIP INFO - removed two entrances for sierra.-USNI DATE - OWN SHIP INFO - Sierra: Weapon data corrected.-The noise levels for UnderWater launch missiles have been fixed. (“UnderSea Missile Launch Detected” message)-KH-65 ALCM User Air Launch missile, increased radar signature. -
  4. Pepe

    *** Betasom return ***

    First link on first post on RedRodgers forum: link
  5. Pepe

    *** Betasom return ***

    Can i join this battle? I can play any side or platform
  6. Pepe

    *** Betasom return ***

    Im glad you return to DW. We play every Fridays and Saturdays so you can always join us
  7. Thank you but this scenario need to be played also by great BetaSom players I hope you will go back to DW.
  8. New version of old scenario (this is why 2.0) PURPLE BAY ASSAULT 2.0 -------------------------------------- B A C K G R O U N D Blue forces has planning assault to one of three points (CHARLIE, PAPA, BRAVO) -------------------------------------- ORDER OF BATTLE TEAM BLUE: - FFG O.H.Perry - FFG O.H.Perry - MPA S-3 Viking - SSN LA Flt III - SSN Suffren - SSK Sauro Batch III TEAM RED - DDG Udaloy - DDG Udaloy - MPA IL-38 May - SSN Akula II - SSK Kilo imp - SSK Kilo -------------------------------------- PRIMARY TASK FOR BLUE - protect desant group. SECONDARY TASK FOR BLUE - destroy RED landing forces -------------------------------------- RED SIDE TASK - prevent BLUE landing - complete own assault on Ecarro -------------------------------------- Video from last MP battle (5 vs 5) = PURPLE BAY ASSAULT 2.0 =.mu.7z
  9. now it works! I've made small corrections in description and link to new version of tutorial video
  10. ok, i cannot do this - please show me how to do it next time
  11. Video shows how to do it correctly. BEFORE START Helo programs are described in weapon manual guide in "manual" folder! Currently name: RA_Weapon_Info_rev39.pdf On top of screen is debugger window for showing how game recognise your actions Debugger was used only for this video with changed doctrines (for reciving messages) Deleting waypoints is made via keyboard "Del" PROGRAMMING: 1. You have only 2 minutes for programming - after helo launch - after helo program reseting 2. Wait 2-3 seconds after ploting your waypoint 3. Delete every single waypoint in programming procedure. - set only 1 waypoint at time and delete it - waypoint should be close to center of ASTAC display - hoover mouse cursor near waypoint (you don't need to click on it) 4. Do NOT drag your waypoint during programing procedure. - draging may mess code RESETING: 1. Delete all waypoints 2. Set new waypoint and drag it over 220 nmi from your helo 3. Delete this waypoint 4. Set new program - you have 2 minutes for this ------------------------------------- Its copy of my topic on subsim. For moderators: if you wish you can move this topic to better place. How to edit this link to show video window - not raw text?
  12. Pepe

    Discussione Mod Reinforced Alert

    Hmm but game is stable and latest versions also were stable. Some problems were caused by WIN10 compatibility - in graphic but you can resolve problem with using dgvoodoo2 (it allows to play in window on win10) Link to solution on RedRodgers: http://www.redrodgers.com/forums/showthread.php?t=6767 One thing: Feature #15 by mistake wasn't added 15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m. It will be fixed in first patch
  13. Torpedo A 184 final version: 1. Torpedoes attack speed - 36 kts for both active passive 2. Torpedo max searching speed: - 24 for passive - 36 for active 3. travel speed (when preenable or just after launch): - 24 when you set 24 kts - 36 when you set 25-36 kts 4. Torpedoes have reattack option! ---------------------------- A 184 Torpedo electric torpedo Dual-Purpose; Wireguide Lendth: 6 m Diam: 53 cm Weight: 1.265 kg Speed: 36 Knots Max 24 Knots Min Range: 17,000 Meters ( 9.1 Nm) by Max Spd 25,000 Meters (13.5 Nm) by Min Spd Depth: 1640 Feet (500 m) Warhead: 250 Kg
  14. https://www.youtube.com/watch?v=QoFY_oes4qo Sauro I, III, IV overview & Udaloy gun camera test https://www.youtube.com/watch?v=OCUEtYpd5AM Sauro Batch I - short mission test https://www.youtube.com/watch?v=YUUm02aaExA Sauro Batch II - short mission test https://www.youtube.com/watch?v=jDWnkwOrspE Sauro Batch III - short mission test https://www.youtube.com/watch?v=x7xfnpvZDns Sauro Batch IV - short mission test edit: added Sauro Batch I short mission test Btw Torpedoes A 184 doesn't works fine. They should have only 2 setting of speed: 24 kts - max passive/active searching speed 36 kts - max "travel" speed (sensors off - preenable mode) Attack speed is always 36 for passive/active
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