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Pepe

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About Pepe

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  1. Pepe

    *** Betasom return ***

    First link on first post on RedRodgers forum: link
  2. Pepe

    *** Betasom return ***

    Can i join this battle? I can play any side or platform
  3. Pepe

    *** Betasom return ***

    Im glad you return to DW. We play every Fridays and Saturdays so you can always join us
  4. Thank you but this scenario need to be played also by great BetaSom players I hope you will go back to DW.
  5. New version of old scenario (this is why 2.0) PURPLE BAY ASSAULT 2.0 -------------------------------------- B A C K G R O U N D Blue forces has planning assault to one of three points (CHARLIE, PAPA, BRAVO) -------------------------------------- ORDER OF BATTLE TEAM BLUE: - FFG O.H.Perry - FFG O.H.Perry - MPA S-3 Viking - SSN LA Flt III - SSN Suffren - SSK Sauro Batch III TEAM RED - DDG Udaloy - DDG Udaloy - MPA IL-38 May - SSN Akula II - SSK Kilo imp - SSK Kilo -------------------------------------- PRIMARY TASK FOR BLUE - protect desant group. SECONDARY TASK FOR BLUE - destroy RED landing forces -------------------------------------- RED SIDE TASK - prevent BLUE landing - complete own assault on Ecarro -------------------------------------- Video from last MP battle (5 vs 5) = PURPLE BAY ASSAULT 2.0 =.mu.7z
  6. now it works! I've made small corrections in description and link to new version of tutorial video
  7. ok, i cannot do this - please show me how to do it next time
  8. Video shows how to do it correctly. BEFORE START Helo programs are described in weapon manual guide in "manual" folder! Currently name: RA_Weapon_Info_rev39.pdf On top of screen is debugger window for showing how game recognise your actions Debugger was used only for this video with changed doctrines (for reciving messages) Deleting waypoints is made via keyboard "Del" PROGRAMMING: 1. You have only 2 minutes for programming - after helo launch - after helo program reseting 2. Wait 2-3 seconds after ploting your waypoint 3. Delete every single waypoint in programming procedure. - set only 1 waypoint at time and delete it - waypoint should be close to center of ASTAC display - hoover mouse cursor near waypoint (you don't need to click on it) 4. Do NOT drag your waypoint during programing procedure. - draging may mess code RESETING: 1. Delete all waypoints 2. Set new waypoint and drag it over 220 nmi from your helo 3. Delete this waypoint 4. Set new program - you have 2 minutes for this ------------------------------------- Its copy of my topic on subsim. For moderators: if you wish you can move this topic to better place. How to edit this link to show video window - not raw text?
  9. Pepe

    Discussione Mod Reinforced Alert

    Hmm but game is stable and latest versions also were stable. Some problems were caused by WIN10 compatibility - in graphic but you can resolve problem with using dgvoodoo2 (it allows to play in window on win10) Link to solution on RedRodgers: http://www.redrodgers.com/forums/showthread.php?t=6767 One thing: Feature #15 by mistake wasn't added 15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m. It will be fixed in first patch
  10. Torpedo A 184 final version: 1. Torpedoes attack speed - 36 kts for both active passive 2. Torpedo max searching speed: - 24 for passive - 36 for active 3. travel speed (when preenable or just after launch): - 24 when you set 24 kts - 36 when you set 25-36 kts 4. Torpedoes have reattack option! ---------------------------- A 184 Torpedo electric torpedo Dual-Purpose; Wireguide Lendth: 6 m Diam: 53 cm Weight: 1.265 kg Speed: 36 Knots Max 24 Knots Min Range: 17,000 Meters ( 9.1 Nm) by Max Spd 25,000 Meters (13.5 Nm) by Min Spd Depth: 1640 Feet (500 m) Warhead: 250 Kg
  11. https://www.youtube.com/watch?v=QoFY_oes4qo Sauro I, III, IV overview & Udaloy gun camera test https://www.youtube.com/watch?v=OCUEtYpd5AM Sauro Batch I - short mission test https://www.youtube.com/watch?v=YUUm02aaExA Sauro Batch II - short mission test https://www.youtube.com/watch?v=jDWnkwOrspE Sauro Batch III - short mission test https://www.youtube.com/watch?v=x7xfnpvZDns Sauro Batch IV - short mission test edit: added Sauro Batch I short mission test Btw Torpedoes A 184 doesn't works fine. They should have only 2 setting of speed: 24 kts - max passive/active searching speed 36 kts - max "travel" speed (sensors off - preenable mode) Attack speed is always 36 for passive/active
  12. Yesterday we play MP battle 5 vs 5 Because the Russians had fewer players, I played in the RED team. Scenario: Battle for Bergamuta: This is video from match (from my Udaloy perspective): https://www.youtube.com/watch?v=RPMBv_ADT9o At end i was killed by Drakken's torpedoes :) Good shoot Drakken I hope in near future more Betasom players will join our battles.
  13. News from CrazyIvan: Sauro is complete! Needs only USNI REFERENCE descriptions :)
  14. Hot news from progress of works on Sauro (RA 1.46) SAURO TYPES IN RA 1.46 BATCH - I Nazario Sauro 518 Fecia Di Cossato 519 BATCH - II Leonardo Da Vinci 520 Guglielmo Marconi 521 BATCH - III Salvatore Pelosi 522 Giuliano Prini 523 BATCH – IV (diving 410 m vs 300 m an previous batches, SPD 20 vs 19) Primo Longobardo -524 Gianfranco Gazzana Priaroggia 525 SONARS Batch 1:- circular SSAZ sonar. BB - LF 2 trackers; MF 2 trackers (2 trackers For Demon control and TMA) NB - LF MF Total 2 Trackers TMA Periscope – possible without LLTV option (still in thinking) Batch 2: improved circular SSAZ sonar (more sensitive than Sauro-1) BB - LF 2 trackers; MF 2 trackers (2 tracker For Demon And TMA) NB - LF MF Total 2 Trackers TMA Batch 3: of the sonar is identical in sensitivity to Batch 2, but with waterfall displays. BB - LF 2 trackers; MF 2 trackers (2 tracker For Demon control and 4 for TMA) NB - LF MF Total 4 Trackers TMA Batch 4: improved sonar, waterfall display, LPA ranging (Linear Passive Array). BB - LF 4 trackers; LPA (4 For Demon control And 4 for TMA) NB – LF MF 2 trackers (2 For TMA) Total 6 Trackers TMA Also Batch 4 have laser finger station. WEAPONS: Sauro Batch 1 Sauro Batch 2: Total 14 armament - A 184 Torpedo - SLMM Mine - UUV - SAM FIM-43D – 4. Sauro Batch 3: Total 16 armament - A 184 Torpedo - A 184M3 Torpedo - SLMM Mine - UUV - SAM FIM-92 – 6. Sauro Batch 4: Total 18 armament - Harpoon SSM - A 184M3 Torpedo - A 184M6 (Black Shark) Torpedo - SLMM Mine - UUV - SAM FIM-92 – 8.
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